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arm_negate_f32.c
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1 /* ----------------------------------------------------------------------
2 * Copyright (C) 2010-2014 ARM Limited. All rights reserved.
3 *
4 * $Date: 19. March 2015
5 * $Revision: V.1.4.5
6 *
7 * Project: CMSIS DSP Library
8 * Title: arm_negate_f32.c
9 *
10 * Description: Negates floating-point vectors.
11 *
12 * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 * - Redistributions of source code must retain the above copyright
18 * notice, this list of conditions and the following disclaimer.
19 * - Redistributions in binary form must reproduce the above copyright
20 * notice, this list of conditions and the following disclaimer in
21 * the documentation and/or other materials provided with the
22 * distribution.
23 * - Neither the name of ARM LIMITED nor the names of its contributors
24 * may be used to endorse or promote products derived from this
25 * software without specific prior written permission.
26 *
27 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
30 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
31 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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33 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
34 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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39 * ---------------------------------------------------------------------------- */
40 
41 #include "arm_math.h"
42 
75  float32_t * pSrc,
76  float32_t * pDst,
77  uint32_t blockSize)
78 {
79  uint32_t blkCnt; /* loop counter */
80 
81 
82 #ifndef ARM_MATH_CM0_FAMILY
83 
84 /* Run the below code for Cortex-M4 and Cortex-M3 */
85  float32_t in1, in2, in3, in4; /* temporary variables */
86 
87  /*loop Unrolling */
88  blkCnt = blockSize >> 2u;
89 
90  /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
91  ** a second loop below computes the remaining 1 to 3 samples. */
92  while(blkCnt > 0u)
93  {
94  /* read inputs from source */
95  in1 = *pSrc;
96  in2 = *(pSrc + 1);
97  in3 = *(pSrc + 2);
98  in4 = *(pSrc + 3);
99 
100  /* negate the input */
101  in1 = -in1;
102  in2 = -in2;
103  in3 = -in3;
104  in4 = -in4;
105 
106  /* store the result to destination */
107  *pDst = in1;
108  *(pDst + 1) = in2;
109  *(pDst + 2) = in3;
110  *(pDst + 3) = in4;
111 
112  /* update pointers to process next samples */
113  pSrc += 4u;
114  pDst += 4u;
115 
116  /* Decrement the loop counter */
117  blkCnt--;
118  }
119 
120  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
121  ** No loop unrolling is used. */
122  blkCnt = blockSize % 0x4u;
123 
124 #else
125 
126  /* Run the below code for Cortex-M0 */
127 
128  /* Initialize blkCnt with number of samples */
129  blkCnt = blockSize;
130 
131 #endif /* #ifndef ARM_MATH_CM0_FAMILY */
132 
133  while(blkCnt > 0u)
134  {
135  /* C = -A */
136  /* Negate and then store the results in the destination buffer. */
137  *pDst++ = -*pSrc++;
138 
139  /* Decrement the loop counter */
140  blkCnt--;
141  }
142 }
143 
float float32_t
32-bit floating-point type definition.
Definition: arm_math.h:407
void arm_negate_f32(float32_t *pSrc, float32_t *pDst, uint32_t blockSize)
Negates the elements of a floating-point vector.