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arm_float_to_q31.c
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1 /* ----------------------------------------------------------------------------
2 * Copyright (C) 2010-2014 ARM Limited. All rights reserved.
3 *
4 * $Date: 19. March 2015
5 * $Revision: V.1.4.5
6 *
7 * Project: CMSIS DSP Library
8 * Title: arm_float_to_q31.c
9 *
10 * Description: Converts the elements of the floating-point vector to Q31 vector.
11 *
12 * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
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17 * - Redistributions of source code must retain the above copyright
18 * notice, this list of conditions and the following disclaimer.
19 * - Redistributions in binary form must reproduce the above copyright
20 * notice, this list of conditions and the following disclaimer in
21 * the documentation and/or other materials provided with the
22 * distribution.
23 * - Neither the name of ARM LIMITED nor the names of its contributors
24 * may be used to endorse or promote products derived from this
25 * software without specific prior written permission.
26 *
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33 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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39 * ---------------------------------------------------------------------------- */
40 
41 #include "arm_math.h"
42 
81  float32_t * pSrc,
82  q31_t * pDst,
83  uint32_t blockSize)
84 {
85  float32_t *pIn = pSrc; /* Src pointer */
86  uint32_t blkCnt; /* loop counter */
87 
88 #ifdef ARM_MATH_ROUNDING
89 
90  float32_t in;
91 
92 #endif /* #ifdef ARM_MATH_ROUNDING */
93 
94 #ifndef ARM_MATH_CM0_FAMILY
95 
96  /* Run the below code for Cortex-M4 and Cortex-M3 */
97 
98  /*loop Unrolling */
99  blkCnt = blockSize >> 2u;
100 
101  /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
102  ** a second loop below computes the remaining 1 to 3 samples. */
103  while(blkCnt > 0u)
104  {
105 
106 #ifdef ARM_MATH_ROUNDING
107 
108  /* C = A * 32768 */
109  /* convert from float to Q31 and then store the results in the destination buffer */
110  in = *pIn++;
111  in = (in * 2147483648.0f);
112  in += in > 0.0f ? 0.5f : -0.5f;
113  *pDst++ = clip_q63_to_q31((q63_t) (in));
114 
115  in = *pIn++;
116  in = (in * 2147483648.0f);
117  in += in > 0.0f ? 0.5f : -0.5f;
118  *pDst++ = clip_q63_to_q31((q63_t) (in));
119 
120  in = *pIn++;
121  in = (in * 2147483648.0f);
122  in += in > 0.0f ? 0.5f : -0.5f;
123  *pDst++ = clip_q63_to_q31((q63_t) (in));
124 
125  in = *pIn++;
126  in = (in * 2147483648.0f);
127  in += in > 0.0f ? 0.5f : -0.5f;
128  *pDst++ = clip_q63_to_q31((q63_t) (in));
129 
130 #else
131 
132  /* C = A * 2147483648 */
133  /* convert from float to Q31 and then store the results in the destination buffer */
134  *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
135  *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
136  *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
137  *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
138 
139 #endif /* #ifdef ARM_MATH_ROUNDING */
140 
141  /* Decrement the loop counter */
142  blkCnt--;
143  }
144 
145  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
146  ** No loop unrolling is used. */
147  blkCnt = blockSize % 0x4u;
148 
149  while(blkCnt > 0u)
150  {
151 
152 #ifdef ARM_MATH_ROUNDING
153 
154  /* C = A * 2147483648 */
155  /* convert from float to Q31 and then store the results in the destination buffer */
156  in = *pIn++;
157  in = (in * 2147483648.0f);
158  in += in > 0.0f ? 0.5f : -0.5f;
159  *pDst++ = clip_q63_to_q31((q63_t) (in));
160 
161 #else
162 
163  /* C = A * 2147483648 */
164  /* convert from float to Q31 and then store the results in the destination buffer */
165  *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
166 
167 #endif /* #ifdef ARM_MATH_ROUNDING */
168 
169  /* Decrement the loop counter */
170  blkCnt--;
171  }
172 
173 
174 #else
175 
176  /* Run the below code for Cortex-M0 */
177 
178  /* Loop over blockSize number of values */
179  blkCnt = blockSize;
180 
181  while(blkCnt > 0u)
182  {
183 
184 #ifdef ARM_MATH_ROUNDING
185 
186  /* C = A * 2147483648 */
187  /* convert from float to Q31 and then store the results in the destination buffer */
188  in = *pIn++;
189  in = (in * 2147483648.0f);
190  in += in > 0 ? 0.5f : -0.5f;
191  *pDst++ = clip_q63_to_q31((q63_t) (in));
192 
193 #else
194 
195  /* C = A * 2147483648 */
196  /* convert from float to Q31 and then store the results in the destination buffer */
197  *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
198 
199 #endif /* #ifdef ARM_MATH_ROUNDING */
200 
201  /* Decrement the loop counter */
202  blkCnt--;
203  }
204 
205 #endif /* #ifndef ARM_MATH_CM0_FAMILY */
206 
207 }
208 
float float32_t
32-bit floating-point type definition.
Definition: arm_math.h:407
int64_t q63_t
64-bit fractional data type in 1.63 format.
Definition: arm_math.h:402
int32_t q31_t
32-bit fractional data type in 1.31 format.
Definition: arm_math.h:397
void arm_float_to_q31(float32_t *pSrc, q31_t *pDst, uint32_t blockSize)
Converts the elements of the floating-point vector to Q31 vector.