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arm_dot_prod_f32.c
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1 /* ----------------------------------------------------------------------
2 * Copyright (C) 2010-2014 ARM Limited. All rights reserved.
3 *
4 * $Date: 19. March 2015
5 * $Revision: V.1.4.5
6 *
7 * Project: CMSIS DSP Library
8 * Title: arm_dot_prod_f32.c
9 *
10 * Description: Floating-point dot product.
11 *
12 * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 * - Redistributions of source code must retain the above copyright
18 * notice, this list of conditions and the following disclaimer.
19 * - Redistributions in binary form must reproduce the above copyright
20 * notice, this list of conditions and the following disclaimer in
21 * the documentation and/or other materials provided with the
22 * distribution.
23 * - Neither the name of ARM LIMITED nor the names of its contributors
24 * may be used to endorse or promote products derived from this
25 * software without specific prior written permission.
26 *
27 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
30 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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33 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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39 * ---------------------------------------------------------------------------- */
40 
41 #include "arm_math.h"
42 
76  float32_t * pSrcA,
77  float32_t * pSrcB,
78  uint32_t blockSize,
79  float32_t * result)
80 {
81  float32_t sum = 0.0f; /* Temporary result storage */
82  uint32_t blkCnt; /* loop counter */
83 
84 
85 #ifndef ARM_MATH_CM0_FAMILY
86 
87 /* Run the below code for Cortex-M4 and Cortex-M3 */
88  /*loop Unrolling */
89  blkCnt = blockSize >> 2u;
90 
91  /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
92  ** a second loop below computes the remaining 1 to 3 samples. */
93  while(blkCnt > 0u)
94  {
95  /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */
96  /* Calculate dot product and then store the result in a temporary buffer */
97  sum += (*pSrcA++) * (*pSrcB++);
98  sum += (*pSrcA++) * (*pSrcB++);
99  sum += (*pSrcA++) * (*pSrcB++);
100  sum += (*pSrcA++) * (*pSrcB++);
101 
102  /* Decrement the loop counter */
103  blkCnt--;
104  }
105 
106  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
107  ** No loop unrolling is used. */
108  blkCnt = blockSize % 0x4u;
109 
110 #else
111 
112  /* Run the below code for Cortex-M0 */
113 
114  /* Initialize blkCnt with number of samples */
115  blkCnt = blockSize;
116 
117 #endif /* #ifndef ARM_MATH_CM0_FAMILY */
118 
119 
120  while(blkCnt > 0u)
121  {
122  /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */
123  /* Calculate dot product and then store the result in a temporary buffer. */
124  sum += (*pSrcA++) * (*pSrcB++);
125 
126  /* Decrement the loop counter */
127  blkCnt--;
128  }
129  /* Store the result back in the destination buffer */
130  *result = sum;
131 }
132 
void arm_dot_prod_f32(float32_t *pSrcA, float32_t *pSrcB, uint32_t blockSize, float32_t *result)
Dot product of floating-point vectors.
float float32_t
32-bit floating-point type definition.
Definition: arm_math.h:407