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arm_add_f32.c
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1 /* ----------------------------------------------------------------------
2 * Copyright (C) 2010-2014 ARM Limited. All rights reserved.
3 *
4 * $Date: 19. March 2015
5 * $Revision: V.1.4.5
6 *
7 * Project: CMSIS DSP Library
8 * Title: arm_add_f32.c
9 *
10 * Description: Floating-point vector addition.
11 *
12 * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
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17 * - Redistributions of source code must retain the above copyright
18 * notice, this list of conditions and the following disclaimer.
19 * - Redistributions in binary form must reproduce the above copyright
20 * notice, this list of conditions and the following disclaimer in
21 * the documentation and/or other materials provided with the
22 * distribution.
23 * - Neither the name of ARM LIMITED nor the names of its contributors
24 * may be used to endorse or promote products derived from this
25 * software without specific prior written permission.
26 *
27 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
30 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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33 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
34 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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39 * ---------------------------------------------------------------------------- */
40 
41 #include "arm_math.h"
42 
74  float32_t * pSrcA,
75  float32_t * pSrcB,
76  float32_t * pDst,
77  uint32_t blockSize)
78 {
79  uint32_t blkCnt; /* loop counter */
80 
81 #ifndef ARM_MATH_CM0_FAMILY
82 
83 /* Run the below code for Cortex-M4 and Cortex-M3 */
84  float32_t inA1, inA2, inA3, inA4; /* temporary input variabels */
85  float32_t inB1, inB2, inB3, inB4; /* temporary input variables */
86 
87  /*loop Unrolling */
88  blkCnt = blockSize >> 2u;
89 
90  /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
91  ** a second loop below computes the remaining 1 to 3 samples. */
92  while(blkCnt > 0u)
93  {
94  /* C = A + B */
95  /* Add and then store the results in the destination buffer. */
96 
97  /* read four inputs from sourceA and four inputs from sourceB */
98  inA1 = *pSrcA;
99  inB1 = *pSrcB;
100  inA2 = *(pSrcA + 1);
101  inB2 = *(pSrcB + 1);
102  inA3 = *(pSrcA + 2);
103  inB3 = *(pSrcB + 2);
104  inA4 = *(pSrcA + 3);
105  inB4 = *(pSrcB + 3);
106 
107  /* C = A + B */
108  /* add and store result to destination */
109  *pDst = inA1 + inB1;
110  *(pDst + 1) = inA2 + inB2;
111  *(pDst + 2) = inA3 + inB3;
112  *(pDst + 3) = inA4 + inB4;
113 
114  /* update pointers to process next samples */
115  pSrcA += 4u;
116  pSrcB += 4u;
117  pDst += 4u;
118 
119 
120  /* Decrement the loop counter */
121  blkCnt--;
122  }
123 
124  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
125  ** No loop unrolling is used. */
126  blkCnt = blockSize % 0x4u;
127 
128 #else
129 
130  /* Run the below code for Cortex-M0 */
131 
132  /* Initialize blkCnt with number of samples */
133  blkCnt = blockSize;
134 
135 #endif /* #ifndef ARM_MATH_CM0_FAMILY */
136 
137  while(blkCnt > 0u)
138  {
139  /* C = A + B */
140  /* Add and then store the results in the destination buffer. */
141  *pDst++ = (*pSrcA++) + (*pSrcB++);
142 
143  /* Decrement the loop counter */
144  blkCnt--;
145  }
146 }
147 
float float32_t
32-bit floating-point type definition.
Definition: arm_math.h:407
void arm_add_f32(float32_t *pSrcA, float32_t *pSrcB, float32_t *pDst, uint32_t blockSize)
Floating-point vector addition.
Definition: arm_add_f32.c:73