STM32F769IDiscovery  1.00
uDANTE Audio Networking with STM32F7 DISCO board
Switch.cs
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1 /*
2  * Copyright (c) 2001-2004 Swedish Institute of Computer Science.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without modification,
6  * are permitted provided that the following conditions are met:
7  *
8  * 1. Redistributions of source code must retain the above copyright notice,
9  * this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright notice,
11  * this list of conditions and the following disclaimer in the documentation
12  * and/or other materials provided with the distribution.
13  * 3. The name of the author may not be used to endorse or promote products
14  * derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
19  * SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
21  * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
24  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
25  * OF SUCH DAMAGE.
26  *
27  * This file is part of the lwIP TCP/IP stack.
28  *
29  * Author: Martin Hentschel <info@cl-soft.de>
30  *
31  */
32 
33 using System;
34 using System.Collections.Generic;
35 
36 namespace CCodeGeneration
37 {
39  {
40  public string Value { get; set; }
41 
42  public SwitchCase()
43  {
44  }
45 
46  public SwitchCase(string value)
47  {
48  this.Value = value;
49  }
50 
51  public bool IsDefault
52  {
53  get { return (this.Value.ToLowerInvariant() == "default"); }
54  }
55 
56  public static SwitchCase GenerateDefault()
57  {
58  return new SwitchCase("default");
59  }
60 
61  public override void GenerateCode(int level, CGenerator generator)
62  {
63  if (!String.IsNullOrWhiteSpace(this.Value))
64  {
65  generator.IndentLine(level);
66  if (this.IsDefault)
67  {
68  generator.OutputStream.Write("default:");
69  }
70  else
71  {
72  generator.OutputStream.Write(String.Format("case {0}:", this.Value));
73  }
74  generator.WriteNewLine();
75  generator.IndentLine(level + 1);
76  generator.OutputStream.Write("{");
77  generator.WriteNewLine();
78 
79  base.GenerateCode(level + 1, generator);
80 
81  generator.IndentLine(level + 1);
82  generator.OutputStream.Write("}");
83  generator.WriteNewLine();
84 
85  generator.IndentLine(level + 1);
86  generator.OutputStream.Write("break;");
87  generator.WriteNewLine();
88  }
89  }
90  }
91 
92  public class Switch: CodeElement
93  {
94  public string SwitchVar { get; set; }
95 
96  private List<SwitchCase> switches = new List<SwitchCase>();
97 
98  public Switch()
99  {
100  }
101 
102  public Switch(string switchVar)
103  {
104  this.SwitchVar = switchVar;
105  }
106 
107  public List<SwitchCase> Switches
108  {
109  get { return this.switches; }
110  }
111 
112  public override void GenerateCode(int level, CGenerator generator)
113  {
114  if (!String.IsNullOrWhiteSpace(this.SwitchVar))
115  {
116  generator.IndentLine(level);
117  generator.OutputStream.Write(String.Format("switch ({0})", this.SwitchVar));
118  generator.WriteNewLine();
119  generator.IndentLine(level);
120  generator.OutputStream.Write("{");
121  generator.WriteNewLine();
122 
123  SwitchCase defaultCase = null; // generate 'default' always as last case
124  foreach (SwitchCase switchCase in this.switches)
125  {
126  if (switchCase.IsDefault)
127  {
128  defaultCase = switchCase;
129  }
130  else
131  {
132  switchCase.GenerateCode(level + 1, generator);
133  }
134  }
135  if (defaultCase != null)
136  {
137  defaultCase.GenerateCode(level + 1, generator);
138  }
139 
140  generator.IndentLine(level);
141  generator.OutputStream.Write("}");
142  generator.WriteNewLine();
143  }
144  }
145  }
146 }
override void GenerateCode(int level, CGenerator generator)
Definition: Switch.cs:112
void IndentLine(int level)
Definition: CGenerator.cs:77
static SwitchCase GenerateDefault()
Definition: Switch.cs:56
Switch(string switchVar)
Definition: Switch.cs:102
override void GenerateCode(int level, CGenerator generator)
Definition: Switch.cs:61
SwitchCase(string value)
Definition: Switch.cs:46